;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
4       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
4       ; Aqueduct needed to exceed this size
7       ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
8       ; Monarchy  pays support for all units past this
8       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
65      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
3       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Men of the West,    4, 0,  X1,  nil, 1, 0    ; AFl
Fallen Men,         5, 1,  X1,  nil, 3, 0    ; Alp
Metal Smelting,     4, 0,  Las, nil, 0, 0    ; Amp
Dimrill Dale,       4, 0,  X1,  nil, 1, 3    ; Ast
Galdalf the White,  4, 0,  Ast, AFl, 1, 3    ; Ato
Narsil Reforged,    4, 0,  AFl, nil, 1, 0    ; Aut
The Three Hunters,  4, 0,  X1,  nil, 1, 3    ; Ban
Elrond's Message,   4, 0,  Ban, Chi, 1, 3    ; Bri
The Grey Company,   4, 0,  Bri, Pla, 1, 0    ; Bro
Last Great Alliance,5, 0,  FP,  nil, 1, 1    ; Cer
Men of Middle Earth,5,-1,  X1,  nil, 0, 1    ; Che
Theoden the Renewed,4, 0,  Ato, nil, 1, 3    ; Chi
Entmoot,            6, 0,  nil, Rad, 1, 3    ; CoL
Flood of Isengard,  5,-1,  X1,  nil, 0, 1    ; CA 
Denethor's Dilema,  4, 0,  Cmp, Bro, 1, 0    ; Cmb
Return of the King, 4, 0,  ToG, Cmb, 1, 0    ; Cmn
Battle of Hornburg, 4, 1,  X1,  nil, 1, 3    ; Cmp
Paths of the Dead,  4, 0,  Cmp, Bri, 1, 3    ; Csc
Numenorian Stone,   2, 0,  Lab, Las, 0, 0    ; Cst
Archers o'Blackroot,4, 0,  Csc, Che, 1, 0    ; Cor
Soldiers of Lamedon,4, 0,  Csc, Che, 1, 0    ; Cur
Gilgalad's Legacy,  5, 1,  X1,  nil, 1, 2    ; Dem
Giant Orcs,         4, 0,  X3,  nil, 2, 0    ; Eco
Wild Men Alliance,  4, 0,  X2,  nil, 2, 2    ; E1 
Council of Elrond,  4, 1,  Dem, FP,  1, 2    ; E2 
Oliphaunt Training, 4, 0,  Met, Min, 3, 0    ; Eng
Clounds of Darkness,4, 0,  X3,  Stl, 2, 0    ; Env
The One Ring,       2,-1,  X1,  nil, 2, 0    ; Esp
Gwaihir Windlord,   4, 0,  Ref, nil, 1, 1    ; Exp
Warg Breeding,      5, 0,  Fli, Hor, 2, 2    ; Feu
Crossbreeding,      6, 0,  X2,  nil, 2, 2    ; Fli
Army of Darkness,   3,-2,  X1,  nil, 2, 1    ; Fun
Army of Light,      3, 0,  X1,  nil, 1, 1    ; FP 
Pirates of Umbar,   4, 0,  Alp, nil, 3, 0    ; Gen
Oaths ye have Taken,4, 0,  Csc, Cmb, 1, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Troll Cages,        5, 0,  Med, nil, 2, 1    ; Hor
White Council,      6, 0,  X2,  nil, 2, 2    ; Ind
7 Rings of Dwarves, 6, 0,  X3,  nil, 2, 0    ; Inv
Fealty,             4, 0,  Wri, nil, 0, 0    ; Iro
Trade Guilds,       4, 0,  Wri, nil, 0, 0    ; Lab
Ancient Tongues,    3, 0,  Wri, nil, 0, 0    ; Las
Search for a Hobbit,4, 0,  Env, Eco, 0, 1    ; Ldr
Industry,           4, 0,  X2,  E1,  2, 2    ; Lit
Witch King,         4, 0,  U1,  nil, 2, 0    ; Too
Battle4Middle Earth,4, 0,  Env, Eco, 2, 0    ; Mag
Mordor Host,        4, 0,  Mag, Mas, 2, 0    ; Map
Northern Campaign,  4, 0,  Env, Eco, 2, 0    ; Mas
Black Fleet,        3, 0,  Met, Min, 3, 0    ; MP 
Saruman in Colour,  4, 0,  E1,  nil, 2, 2    ; Mat
Unnatural Creation, 4, 0,  Roc, nil, 2, 1    ; Med
Haradrim Control,   4, 0,  Alp, nil, 3, 0    ; Met
Easterling Control, 4, 0,  Alp, nil, 3, 0    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Stewardship,        5, 1,  AFl, nil, 1, 0    ; Mon
Valar's Faithful,   5, 1,  Cer, nil, 1, 1    ; MT 
Eagle Alliance,     4, 0,  Dem, nil, 1, 2    ; Mys
Fangorn Forest,     4, 0,  Ban, Chi, 1, 3    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
9 Rings of Men,     6, 1,  X3,  nil, 2, 0    ; Phi
Hills of Emyn Muil, 4, 0,  CoL, Bri, 1, 3    ; Phy
Ithilien Evacuation,4, 0,  Mon, nil, 1, 0    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  no,  no,  0, 2    ; PT 
The Line is Broken, 4, 1,  X1,  nil, 0, 1    ; Pot
Treebeard,          4, 0,  X1,  nil, 1, 3    ; Rad
Railroad,           4, 0,  no,  no,  1, 1    ; RR 
Mithril Mining,     4, 0,  War, nil, 1, 2    ; Rec
Prince Imrahil,     4, 0,  Cor, Cur, 1, 0    ; Ref
Refrigeration,      3, 1,  no,  no,  3, 1    ; Rfg
Dynastic Rule,      4, 0,  Alp, Iro, 3, 0    ; Rep
Subjugation,        4, 0,  Alp, nil, 3, 0    ; Rob
Melkor's Legacy,    4, 0,  X1,  nil, 2, 1    ; Roc
Sanitation,         4, 2,  no,  no,  2, 1    ; San
Corsair Landing,    3, 0,  SE,  Alp, 3, 0    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Grimbeorn's Aid,    2,-2,  War, nil, 1, 2    ; Sth
Pelargir Assault,   3, 0,  MP,  Eng, 3, 0    ; SE 
Palantir Vision,    4, 0,  X1,  nil, 0, 1    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Saruman's Escape,   1, 0,  CA,  nil, 2, 2    ; Tac
Faith in Hobbits,   4, 0,  MT,  nil, 1, 1    ; The
Isildur's Heirloom, 4, 0,  FP,  The, 1, 1    ; ToG
Trade,              4, 2,  no,  no,  0, 1    ; Tra
University,         5, 1,  no,  no,  1, 3    ; Uni
Battle of 5 Armies, 4,-1,  Dem, Cer, 1, 2    ; War
No Ring to Rule,    4,-1,  X1,  nil, 0, 1    ; Whe
Middle Earth,       4, 2,  nil, nil, 0, 0    ; Wri
Fourth Age Lore,    1, 0,  nil, nil, 3, 3    ; FT 
Pelennor Fields,    6, 0,  Map, Hor, 2, 0    ; U1 
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2 
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3 
Event Techs,        3, 0,  no,  nil, 0, 1    ; X1 
Isengard,           3, 0,  X1,  nil, 2, 2    ; X2 
Mordor,             3, 0,  X1,  nil, 2, 0    ; X3 
Unique,             3, 0,  X1,  nil, 0, 0    ; X4 
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5 
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6 
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Hall of Kings,            10, 0,    X4, 
House of Healing,          5, 2,    nil,
Granary,                   6, 1,    no, 
Hero Shrine,               4, 1,    Cer,
MarketPlace,               8, 1,    nil,
Lore Master,               8, 1,    Wri,
Lord Governor,             8, 1,    Iro,
Citadel,                   8, 0,    X4, 
Townhall,                  6, 2,    Iro,
Grand Plaza,              12, 2,    Lab,
Maiar Temple,             12, 2,    MT, 
Grand Library,            12, 3,    Las,
Mass Transit,             16, 4,    no, 
Tavern,                    8, 1,    nil,
Forge,                     9, 3,    Amp,
Metal Workshop,           12, 2,    Lit,
The Hornburg,             20, 2,    X4, 
News of Frodo,            10, 2,    The,
Power Plant,              16, 4,    no, 
Mithril Mines,            12, 4,    Rec,
Nuclear Plant,            16, 2,    no, 
Glittering Caves,         16, 1,    X4, 
Spawning Pits,             6, 3,    Med,
Grain Silo,                8, 1,    X4, 
Superhighways,            20, 5,    no, 
Research Lab,             16, 3,    no, 
Ballista Tower,           10, 2,    Cor,
Coastal Fortress,          8, 1,    Cst,
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    no, 
Tower of Tirith Aear,     16, 3,    X4, 
Eagle's Eyrie,            10, 3,    Mys,
Mallorn Grove,             6, 2,    E2, 
Wardens of Pelargir,       8, 3,    X4, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Faith),                  60, 0,    Wri,
Sauron's Presence,         5, 0,    X3, 
Return of Elendilmir,     20, 0,    ToG,
White Tower,              20, 0,    AFl,
Corsair City,             20, 0,    Alp,
Great Library,            30, 0,    no, 
Undying Lands,            30, 0,    Dem,
Scouring of the Shire,    10, 0,    Tac,
Herumor and Fuinur,       30, 0,    Alp,
Serpent Cavalry,          10, 0,    Eng,
Palantir of Orthanc,       2, 0,    Cmp,
Ring of Air,              40, 0,    Dem,
Golden Hall of Meduseld,  30, 0,    AFl,
Cirdan the Shipwright,    40, 0,    Dem,
King Thranduil,           30, 0,    Dem,
the Seven Beacons,        10, 0,    Cmb,
White Tree,               40, 0,    Mon,
Argonath,                 40, 0,    AFl,
Sauron's Return,          10, 0,    Esp,
Darwin's Voyage,          40, 0,    no, 
Statue of Liberty,        40, 0,    no, 
Eiffel Tower,             30, 0,    no, 
Ring of Water,             5, 0,    E2, 
Isengard Caverns,         60, 0,    X2, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
Erkenbrand's Charge,      50, 0,    X4, 
Aethelas Leaf,            20, 0,    Gue,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Sauron's Presence
nil,        ; Return of Elendilmir
nil,        ; White Tower
nil,        ; Corsair City
E1,         ; Great Library
nil,        ; Undying Lands
nil,        ; Scouring of the Shire
nil,        ; Herumor and Fuinur
nil,        ; Serpent Cavalry
nil,        ; Palantir of Orthanc
nil,        ; Ring of Air
nil,        ; Golden Hall of Meduseld
nil,        ; Cirdan the Shipwright
nil,        ; King Thranduil
Ref,        ; the Seven Beacons
nil,        ; White Tree
nil,        ; Argonath
Whe,        ; Sauron's Return
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Ring of Water
nil,        ; Isengard Caverns
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; Erkenbrand's Charge
nil,        ; Aethelas Leaf


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Peasants,     Cmb, 0,  0.,0,  0a,3d,  2h,1f,  2,0,  2, Bro, 000000000000000
Great Eagle,  Pot, 1, 13.,1, 10a,4d,  2h,2f, 11,0,  0, Exp, 010000000000001
Foot Soldiers,nil, 0,  1.,0,  5a,5d,  2h,1f,  3,0,  0, Cur, 000000000000000
Dunlander,    nil, 0,  1.,0,  5a,3d,  2h,1f,  2,0,  0, E1,  000000000000010
Haradrim,     nil, 0,  1.,0,  6a,6d,  2h,1f,  3,0,  0, Met, 000010000000000
Northmen,     nil, 0,  1.,0,  5a,4d,  2h,1f,  3,0,  1, Sth, 000000000000000
Rhun Warriors,nil, 0,  1.,0,  6a,6d,  2h,1f,  3,0,  0, Min, 000001000000000
Galleon,      nil, 2,  4.,0,  5a,3d,  2h,2f,  6,2,  4, Cer, 000000000000000
King THEODEN, nil, 0,  3.,0, 11a,7d,  4h,1f, 20,0,  5, X1,  000011001000000
Militia Archer,Cor, 0,  1.,0,  3a,5d,  2h,1f,  3,0,  1, Che, 000010000000000
Archers,      nil, 0,  1.,0,  4a,6d,  2h,1f,  4,0,  1, Cor, 000010000000000
Mallorn Trees,nil, 0,  0.,0,  1a,12d, 4h,1f,  4,0,  4, X4,  000000000000000
Rohan Lancers,nil, 0,  2.,0,  8a,4d,  2h,1f,  5,0,  2, Cmb, 000001000000000
Knights,      Pot, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  2, Ref, 000001000000000
EOMER,        nil, 0,  3.,0, 10a,8d,  4h,1f, 20,0,  5, X1,  000011001000000
Elven Warrior,X2,  0,  2.,0, 10a,8d,  2h,1f,  6,0,  0, Dem, 010000000010001
Rangers,      X2,  0,  172.,0,  6a,6d,  2h,1f,  6,0,  1, Bro, 000001000000010
Mulakil,      nil, 0,  2.,0,  8a,6d,  2h,2f,  8,0,  0, Eng, 000000000000000
LEGOLAS,      nil, 0,  2.,0, 11a,9d,  4h,1f, 20,0,  5, X1,  000001000000011
Jewel Banner, nil, 1,  0.,2,  7a,7d,  2h,1f,  4,0,  3, X1,  000000000000000
Seige Tower,  Whe, 0,  1.,0,  6a,8d,  2h,2f,  5,0,  0, Env, 000000001000000
Catapult,     Dem, 0,  1.,0, 10a,1d,  2h,1f,  7,0,  0, Che, 000000001000000
Goblins,      nil, 0,  2.,0,  2a,5d,  2h,1f,  1,0,  1, Roc, 000000000000010
Warg Rider,   CA,  0,  2.,0,  7a,3d,  2h,1f,  4,0,  0, Feu, 000001000000000
Incendiary,   CA,  1, 10.,1,  9a,3d,  2h,2f,  3,0,  0, Feu, 001000000010000
Orcs,         nil, 0,  1.,0,  5a,4d,  2h,1f,  2,0,  0, Roc, 000010000000000
Uruk-hai,     CA,  0,  2.,0,  6a,4d,  2h,1f,  3,0,  0, Fli, 000001001000000
FARAMIR,      nil, 0,  172.,0,  9a,9d,  4h,1f, 20,0,  5, X1,  000011001000000
Militia,      Cur, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  0, Che, 000000000000000
Hobbit,       nil, 1,  3.,0,  3a,3d,  2h,2f,  5,0,  2, X4,  100000000011010
Nazgul,       nil, 1,  9.,2, 10a,9d,  3h,1f, 10,0,  0, X1,  000000000010000
GANDALF (grey),nil, 0,  5.,0, 30a,4d,  4h,1f,  4,0,  0, X4,  001000000000000
GIMLI,        nil, 0,  172.,0, 10a,10d, 4h,1f, 20,0,  5, X4,  000001001000000
Dwarf,        X2,  0,  1.,0,  7a,11d, 2h,1f,  6,0,  0, War, 000000001000000
Blackship,    nil, 2,  6.,0,  9a,4d,  2h,2f,  4,3,  0, Gen, 000000000000000
Dwarf Lord,   nil, 0,  1.,0, 10a,13d, 4h,1f, 10,0,  1, X1,  000000001000000
Corsair,      nil, 0,  2.,0,  6a,6d,  2h,1f,  3,0,  0, Gen, 000000000000110
FOTR,         nil, 0,  5.,0,  6a,4d,  4h,1f,  6,0,  2, X1,  000000000000000
Gollum,       nil, 2,  3.,0,  3a,3d,  1h,1f,  1,0,  2, X1,  000000000000001
Mt Doom,      nil, 1,  0.,2,  2a,2d,  2h,1f, 10,0,  7, X1,  000000000000000
Elf Lord,     nil, 0,  1.,0, 12a,15d, 4h,1f, 10,0,  1, X1,  010000000010001
TREEBEARD,    nil, 2,  0.,1,  1a,1d,  2h,1f,  6,0,  2, X1,  000000000001000
GATE,         nil, 1,  0.,2,  1a,2d,  1h,1f, 16,0,  0, X1,  000000000010000
EYE of SAURON,nil, 1,  0.,1,  0a,3d,  2h,1f,  5,0,  4, X1,  000000000000000
Army of Dead, nil, 2,  4.,0, 16a,22d, 3h,2f,  6,0,  2, X4,  000000000000000
Falls,        nil, 1,  0.,2,  5a,5d,  2h,2f, 16,0,  3, X1,  000000000000000
Emyn Muil,    nil, 2,  0.,1,  1a,1d,  1h,1f,  3,0,  2, X1,  000000000001000
Saruman,      nil, 0,  2.,0,  0a,8d,  2h,1f,  3,0,  6, X1,  000001000000010
Chair o'Seeing,nil, 2,  0.,0,  0a,1d,  1h,1f,  5,0,  7, X1,  000000000000000
UGLUK,        nil, 0,  2.,0, 10a,8d,  3h,1f, 10,0,  1, X1,  000011101000000
Elrond's Sons,nil, 0,  2.,0, 11a,9d,  4h,1f, 20,0,  5, X4,  000001000000011
SAURON,       nil, 0,  2.,0, 14a,14d, 5h,3f, 10,0,  0, X4,  000000000000001
BALROG,       nil, 0,  1.,0, 15a,15d, 2h,2f, 16,0,  0, X1,  000000000000001
Black Rider,  Whe, 0,  3.,0,  9a,8d,  3h,1f, 10,0,  0, Esp, 000000001000000
GANDALF,      nil, 0,  3.,0,  8a,12d, 4h,1f, 20,0,  5, X1,  010001010000011
ARAGORN,      nil, 0,  2.,0, 12a,8d,  4h,1f, 20,0,  5, X4,  000001001010000
RING Bearer,  nil, 0,  5.,0,  4a,4d,  2h,1f,  4,0,  2, X4,  000000000010010
Olog-hai,     nil, 0,  2.,0,  7a,7d,  2h,1f,  3,0,  0, Eco, 000000000000000
SHELOB,       nil, 0,  1.,0,  6a,6d,  2h,1f,  4,0,  0, X1,  000001000000000
Ent,          Cmb, 0,  1.,0, 10a,15d, 7h,2f, 15,0,  0, X1,  110000010010011
Troll,        CA,  0,  1.,0,  8a,6d,  2h,2f,  4,0,  0, Hor, 000000000000000
WITCH KING,   nil, 0,  2.,0, 12a,10d, 4h,2f, 10,0,  0, X4,  000000001010001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
River Crossing,1,2,  2,2,2,   yes, 1,15, 5,   yes, 1,15,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,1,   yes, 3,10, 1,   yes, 1,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   no,  1,10,  0,  Hil,   ; Grs
Forest,     2,3,  2,1,0,   yes, 1,15, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,3,  2,1,0,   yes, 1,15, 0,   yes, 2,15,  1,  Pln,   ; Hil
Mountains,  3,4,  1,1,1,   no,  1, 1, 0,   yes, 1,10,  6,  Hil,   ; Mou
Wasteland,  1,1,  1,0,0,   yes, 1,15, 1,   no,  0, 0,  0,  Drt,   ; Tun
Ashland,    1,2,  2,1,0,   yes, 1,15, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,1,  1,0,0,   yes, 1,15, 6,   no,  0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  2,1,1,   yes, 1,15, 6,   yes, 1,15,  0,  Pln,   ; Jun
Water,      1,2,  1,1,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Crocodile,  1,2,  3,1,0,
Horses,     1,2,  2,2,2,
Grassland,  1,2,  2,1,0,
Niphredil,  2,3,  3,3,0,
Goat,       2,4,  4,4,0,
Gem Stones, 3,6,  5,1,1,
Kingsfoil,  1,2,  2,3,0,
Lava Pit,   2,2,  2,1,4,
Corpse Candles,2,3,  3,0,4,
Beasts,     2,3,  3,3,0,
Fish,       1,2,  3,3,3,
Ruins,      1,2,  0,4,0,
Sheep,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Deer,       2,3,  1,2,3,
Granite,    2,4,  4,2,2,
Diamond,    3,6,  4,2,2,
Pool,       1,2,  2,0,3,
Orc Pit,    2,2,  2,0,5,
Neekerbreekers,2,3,  1,4,0,
Exotic Bird,2,3,  4,0,1,
Dolphins,   1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        King,        Queen
Despotism,      King,        Queen
Stewardship,    King,        Queen
Kingship,       King,        Queen
Subjugation,    Lord,        Lord
Dynastic,       King,        Queen
Confederation,  King,        Lady

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Chieftain, Chieftain
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Warlord, Warlord, 6, Warlord, Warlord
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Lord, Lady Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Lord, Lady, 6, Lord, Lady
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Wizard, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Dark Lord, Dark Lord
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Hobbit
Dwarf
Human
Elf
Maiar
Valar

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













